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James Kelly is Fucking Fires

I'm on my phone but this had to be put out So.... As we know , senior college thesis shitbag put out the most mindfuckingly boring article imaginable today. I tried I really tried to sell this shitpile to you guys, but come on.  This is the absolute opposite of the vision of eSports expose. This humble publication started as a reaction to the delicious drama of plucky mice against the juggernaut of World Gaming.  It was awesome , and then This fucking guy comes in here with blah blah blacks played marvel blah blah sf4 brought in a lot of pissbaby whites and in the process turned James Chen from bitch known for making flashy combos to a whiny bitch who wears a tie and crie s on camera.  Who gives a fuck. I did not start this site so I could make sociallyconsciouseSportsexposeforpussies If any and I mean any body tries to submit anything like that steaming pile again I will make sure your ass never works in this industry again.  I have friends GODDAMIT. Very i...

Capcom's Gentrification Part 1 : Street Fighter's Early Urban Culture

(reaction to the last article made it profoundly clear that I was adding too many notations to the articles, I am leaving this one as-is - ed) A beat up standup machine at a 7-11.  Video games in the Pizza Hut lobby to distract children.  The town arcade.  When Street Fighter 2 took off, it was in these places that people gathered to face off against each other in visual gladiatorial combat.  The age of American circle gate bat sticks and convex buttons sure to grind your fingers to the bone.  The age of Street Fighter. Street Fighter 2 took the world by storm, and gave many people who could not afford game consoles or computers at home a vibrant and exciting way to prove who was better.  A handful of quarters was much cheaper than a Super Nintendo, and if you were one of the town's elite, you could put in a night's work on some pocket change.  Because of the accessibility and low price, inner city youth flocked to these arcade machines and were th...

Your Content is Worth Something

.. or not. Hello folks.  I am the chief marketing strategist of this site and I wanted to jumpstart you FGC ability to monetize.  It is time to stop streaming for ten people and joining cruddy teams out of store loyalty.  You have to look out for #1, and with the current eSports market (we here at eSports Expose support the capitalization of the S - ed) there is no better time to monetize. The internet in general has a very easy business plan. 1. Make something people like 2. Then charge for it So here are a couple things to keep in mind so that you aren't spending hours if not days if not weeks if not months if not years spending your Blood Sweat and Tears (a moderately successful band from the 70s - ed) for ten dollars in Twitch Subs. 1. It is time to stop letting viewers see your tournaments for free There was a time prior to streaming that high profile tournaments actually sold DVDs (digital versatile discs - ed) I myself have the Texas Showdown dvds a...

From the Editor: Responses to Yesterday's article

Yesterday one of our staff published an article  Documenting the Tension between the CFGC and World Gaming  .  After going over the feedback that was received, the editor has decided to post this article in regards to the feedback. Many people believe that yesterday's article was a "hit piece" against the CFGC (Canadian Fighting Game Community).  This cannot be further from the truth.  The author in question was posting their objective thoughts on the matter between Canadian Street Fighter and World Gaming. World Gaming does not need Street Fighter, MVCI (Marvel vs Capcom Infinity), or any other fighting game to extend their brand.  Note their Twitter bio While mentioning high profile games such as FIFA and Madden, you will notice the omission of anything Fighting Game Related.  This is because World Gaming has taken on Street Fighter as a charity case, attempting to help the community take off into the world of eSports (we here at eSports ...

Dissension in the Canadian eSports Community

Trouble began today within the Canadian eSports community. This all began with a discussion regarding the netcode of Capcom's new game "Marvel vs Capcom Infinity"  Purchase Here!   between a host of the hugely successful "Weekly Replay" show and GTASF luminary Nagata Lock dos As we see here , what began as a simple conversation regarding the netcode of "Marvel Vs Capcom Infinity" turned sour as "dmbrandin" challenged NL2@FFT6IX to a money match.  A "money Match" for those new to the scene is a video game match where both players bid an amount of money, and the winner of this video game for children takes the money from the other. As we can see Nagata makes the statement that he has been beating players for 17 years.  Research shows that the game "Capcom vs SNK2" was released in 2001 so this may be closer to 16 years, accounting for how long it takes games to make it into Canada. Things continue to escalate ...